Summer School: Media and Film

Browse our Media and Film modules below, part of the School of Media, Arts and Humanities. If you're unsure what to study this summer, follow our top tips for how to choose a module.

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Summer School Programme 2025

Applications are now open. Start your application or find out how to apply.

If you have any questions, contact summer@sussex.ac.uk.

Module information

Choose from a variety of modules:

Session One

  • Video Games: Creative and Critical Writing

    Module code: IS403

    In recent years the gaming industry has been transformed by the addition of auteur-driven indie games to those of AAA studios with Hollywood budgets, as well as by the diversity of technology on which games can be played. We will study examples of successful imagined worlds (Zelda: Breath of the Wild), powerful storytelling (The Last of Us), literary games (Kentucky Route Zero), indie games (Braid), micro-Indies (Problem Attic) and classic adventure games (Monkey Island), amongst others.

    We will explore the possibilities of play, world-building, narrative, character-design, game mechanics, and game dynamics. Technical understanding of the medium will provide us with an array of opportunities for writing and imagining video games: composing narratives and shooting-scripts; creating avatars; developing fictional worlds. We will introduce you to some game development software, though this module is not designed as a coding course. It is ideal for students looking beyond the surface of video games, wanting to engage with thoughtful critique of an emerging industry. We will reflect on the social implications of game design, taking into account discourses around gender, race and sexuality.

    A guest lecture may be offered by an industry expert.

    Learning outcomes:

    • Understand and experiment with common practices of creative writing across multiple computer/video game genres
    • Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality
    • Communicate the results of critical reflection in a collegial group discussion
    • Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of games

    Teaching method: Workshops
    Assessment: 90% portfolio, 10% observation
    Contact hours: 40 hours
    Credits: 15 Sussex Credits
    Level: 4

Session Two

  • British Cinema

    Module code: IS426

    This module provides a historical survey of British cinema as well as an introduction to critical and theoretical debates associated with national cinema. You’ll examine the relationship between British cinema and British culture, history and national identity. You’ll also consider how British cinema has represented other dimensions of identity such as class, gender, ethnicity and sexuality. You’ll analyse a range of films in order to explore how British cinema:

    • responded to the Second World War and the decline of the British Empire
    • has been discussed in relation to notions of “realism” and “heritage”
    • has engaged with transformations of society associated with multiculturalism
    • functions in a transnational or even post-national era.

    You’ll also consider how specific genres such as the crime film and the period drama have functioned in the national and international marketplace.

    Learning outcomes:

    • Awareness of the problems involved in constituting a 'history' of a British national cinema
    • Critical understanding of British cinema's production of representations of Britishness/Englishness, its constitution of 'otherness' and its representations of gender, 'race', class and community
    • Understanding of the changing political and cultural context in which such representations have been produced
    • Ability to critically analyse specific film texts in the light of these understandings.

    Teaching method: seminar, film
    Assessment: learning diary (70%), presentation (20%), observation (10%)
    Contact hours: 40 hours
    Credits: 15 Sussex Credits
    Level: 5

The 一本道 reserves the right to cancel modules due to staff availability, student demand, minimum enrolment, or updates to our curriculum. We’ll make sure to let our applicants know of such changes to modules at the earliest opportunity.

Not sure how to choose?

Follow our top tips for choosing your modules. You can also find out about our teaching structure, assessment process and how your credits transfer back to your home institution.

Which school will I study in?

You’ll study in the Department of Media and Film Studies in the School of Media, Arts and Humanities.

Our researchers have pioneered innovative methods of film analysis and critique, linking film to digital in both our research and our practice, and are also active in film production. We ask how media and culture contribute to, and can be part of, changing life.

Contact us

If you are studying at Sussex for a summer and have questions, email summer@sussex.ac.uk


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